Jeff's Netmaps
I've made more, but these are the few I have lying around right now. I'd appreciate feedback at afaeaton@aol.com. Thanks to Steve Israelson, for making Pfhorte. It rocks :-)

Credit for really evil ideas goes to Jason (mercury), the man who brought us regenerating hunters in hallways. 


Bunker ][
This is the sequel to 'A Map named Foo' -- it's bigger, more polished (though not by much) and has some nasty surprises. Either play this with a big crowd (4 or more players), or play it in co-op mode. Keep the aliens under control on total carnage, and you've won my respect.
Switches in the upper rooms can seal off the lower and upper floors in a pinch, handy when the wasps get loose.
Lots of weapons, sniper spots, and open rooms for SPNKR fights. When M2 editors ship, I'd like to update this one with flooding water in the basement. <vbeg>
Here's a hint. The switch in the basement opens a chamber full of infinitely regenerating wasps. They're a pain when they get loose -- trust me on this. The simple solution is to get on the ledge across from the wasp-holding chamber, fire a fusion shot/grenade/spnkr in (to seal the door again), and kill the wasps that remain outside. they'll regenerate inside the 'box,' and will stay there until some fool lets them out :)

The Kellen Fields
This is one of the best maps I've ever made, from an asthetic standpoint. Designed on grid paper by a friend (Kellen), I implmented it in Pfhorte d7 and touched it up in later versions. It has several unique areas -- the main arena, a room off to the side containing some weapons and aliens, etc., a transporter-isolated room containing LOTS of ammo, and a hulk or two, etc. There's a 2x charger as well, but it's VERY vulnerable -- you're sitting under a crushing platform while you charge, and there are switches for it everywhere. Adds an interesting balance to the game. One or two secrets. Best played with 3 or more players, but can still be fun for 2.

The Hourglass
This is my most recent map, and one of my favorites. Two medium-sized arenas joined together, and a hallway that snakes around the outer edges of the arenas. High kill ratios, even with two players -- there's nowhere to hide, even with the sniper ledges, and SPNKR fights can be intense. Lots of 'accidents' coming aroudn the hallway corners. Learn to use the terrain to your advantage, and never stop running. Learn to use the trasporters well, and you can start popping off shots before your opponents even know you're on the ledge. Any number of players can enjoy this one, though it might get crowded with more than 4 or 5.